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ZHLT Change Log
ZHLT
3.0 For Half Life 1
Tool
set Managed by amckern
[email protected]
News
Updates and downloads can be found at http://ammahls.com
View
the Official ZHLT Docs at http://www.zhlt.info
If
you are getting DLL Errors, you will need to install the Visual C++ 2005
Runtime Libraries Package Beta 2, found at http://www.microsoft.com/downloads/details.aspx?FamilyID=25ae0cd6-783b-4968-a841-38a2743307d9&DisplayLang=en
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BIG
THANKS to Carl "XP-Cagey" Patrick, for helping us with code, to
rectify the shadow code, and other support through the 3.0 beta stage, with
out you ZHLT would not be where it is to day.
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3.4
Final (25 Feb 2006)
Testing
is over, and no code changes have been made.
The
tools are now safe for use, with 32 Bit, and Windows 64.
PLEASE,
note that if you are going to run the 64 Bit tools, with a 32 Bit Operating
System, you will get an error box telling you that you 'toolname.exe is not
a valid Win32 Applaction'.

Testing:
Solokiller, x64, Puchi, Other Members of #mapping on GameSurge IRC
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3.4
Beta (10 Dec 2005)
All
Tools
First
Release of 64 Bit Tools
Added
Cpt_Andrew - Env_Sky code for SOHL Based Levels
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3.3
(9 Oct 2005)
CSG
Fixed
Some
long standing Bugs - CSG Will no longer crash, unless there is some strange
reason
RAD
Fixed
Some
ZHLT Light Flag crashing - the ZHLT Flag Shadows are also slightly better
Package
Removed
All
non SDK Power tools - keeping the tools up to date was/will be a pain
ALL
TOOLS
Corrected
All
.html page notes in the log file now point to www.zhlt.info.
Thanks
to Wraith For the help with the bug we sorted out over MSN, and Animis
Immortal for the motivation to get the bug fixes done
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3.2.1.1
(3 Apr 2005)
ALL
TOOLS
I
fixed some cosmetic changes up, such as giving the tools version 3.2.1
Package
Moved
the .pl files for opt ENT data, to live in the power tools folder, as they should
have! Sorry FragBait0
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3.2.1
(14 March 2005)
CSG
Removed
HINTSKIP, this texture has been a bug, and appears to not work.
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3.2
(8 March 2005)
CSG
Fixed
HINTSKIP
showing up in the world (AKA Getting rendered, and not discarded as it
should have been).
RAD
Included
the correct HLRAD.EXE Build
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3.1
(7 March 2005)
CSG
Added
Hint
skip texture for GTK. Simply apply it as a group texture - WARNING! I do not
have GTK, so this build might be not work as Planed - Thanks DeeTae for the
idea.
RAD
Fixed
Some
more RAD functions in relation to ZHLT Light Flags.
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3.0
Final (3 Feb 2005)
CSG
Fixed
Out
Of World Errors in CSG, when the brushes where in-fact proper solids
RAD
Fixed
Primary
Colour Bug, with light_env
Infinite
v bug in HLRAD, when using odd sided texture lights
Black
blotches, when Infinite v would spam
Package
Added
Opt_entdata
Hlfix
Makewad
Mapbackup
RESGen
Big
Thanks to ts2do, for finding the small bit of code that has stoped Final
from coming out for the past 6 months
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3.0
Beta 4 (11 Nov 2004)
Package
Added
ZHLT.wad
This version fixes some issues when using a texture with capital letters
Lights.rad
(Hammer 3.4)
Wad.cfg
(1.7)
ALL
TOOLS
Started
converting functions to assembly, in other words, making each bit of code,
as fast as it can go, by making it as Simple as possible
CSG
and BSP
Cleaned
up some tab spacing, so that built in command line options where displayed
proper
RAD
Fixed
Crash
bug when using Opaque entities
Added
Faster
Rad Code by Nem, Improves compile time by about 15-27%
Ripent
Added
New
command line switch (-parse), by Nem that Pareses and reformats entity data
stripping all non-essential formatting, to cause less chance of a bug
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3.0
Beta 3
ALL
TOOLS
This
version was a test, for including the MSVC.lib code, it did not work, so
was removed after a small internal beta test With members of #mapcore, and
#svencoop on Game surge IRC
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3.0
Beta 2
ALL
TOOLS
Updated
Banner, with AJenbo's email address, for shared credits
CSG
Added
AJenbo's CSG Code
This
Code changed the default subdivide to 240, to save on Clip nodes by about
1.2%
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3.0
Beta 1
ALL
TOOLS
Made
the Banner look clean, and updated the Credits
Added
an extra line, to the Bug Reports Banner, stating that if you have a mapping
error, to ask at the modifications 'Nominated Mapping Help Forum', to help
nub mapmakers Updated the compile error reference code to show Tommy14's
Error Page that is much more comprehensive then the Standalone
ZHLTProblems.html
Tweaked
Tool's Complier optimising
Destroyed
ALL errors at /w3 level compiles
VIS
Added
faster Vis code, by Egir
This
code changed the VIS Code to a basic form of assembly
Tested
with AMD XP Chips, Not tested on Intel Chips or Older CPUs
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The
Developers behind ZHLT 3.0 would also like to Thank
Torus
Interactive, Razor Monkey Studios, Tommy14, Rae, Lego, Gugs, the Guys
#countermap, James "Pongels1" Manfield, Unknown Worlds, Mum, Dad,
EB Games Australia, The staff at Carmon Drive Takeaway, Chico Foods
Australia, P&N Beverages, and Paul Payne.
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