SvenCoop 4.05
Svencoop has been updated to try and iron out the connect bugs with the new sound engine, there have also been some other changes including;
- Fixed minor issue with the new donor feature spawning in walls.
- Some potential crash bugs were fixed for animation code w/ controllers, and the multisource entity’s use function.
- Minor tweak for minigun, fixed crash bug with rendering code.
- Specified shocktrooper’s eye position to a static value to fix some model issues.
- Minor tweak to Tor’s speaking function.
- Fixed Babygarg crash bug when being killed by a Gargantua’s explosion.
- Flesh Gibs now properly float.
- Minor sound engine fixes for sound output.
- Updated FMOD Ex to v4.24 for the new sound engine.
- Crash fix for world-lit particle system objects.
- Gargantuas no longer eat turrets or snarks.
- Added monster_op4loader.
- Minor client-side reloading tweak.
- Removed console command that crashed servers.
- Added opengl mode for env_fog to support Steam Half-Life.
- Added new command: cl_stopsound – Works just like the stopsound command from Half-Life, but works for the Sven Co-op sound engine.

More info and download links can be found at http://www.svencoop.com/forums/showthread.php?threadid=36751
Local downloads;
http://downloads.ammahls.com/sc/svencoop405.exe
http://www.nigredostudios.com/temp/svencoop405.exe
Edit:
Soon after 4.05 was published, there was an update to 4.06 that fixed yet another bug in the sound engine – you can download this update from;
http://downloads.ammahls.com/sc/svencoop406.exe
http://www.nigredostudios.com/temp/svencoop406.exe
This entry was posted on Wednesday, May 6th, 2009 at 1:49 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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