I wont be around very much over the next couple of weeks as my wife Ping’s sister Li Rong passed away on Sunday the 10th, and I have to look after her, Jacob, go to work, and mourn – I will return as soon as I can.
Please do not call unless it is vital (For those in the community that have my mobile number) – If you would like to leave a forum post or sticky in your community, it would be most appreciated by the both of us.
Thanks mate’s, and I hope you understand, my head and my heart are split into 6 pieces at the moment, I need to find the parts that fit the best to be able to survive until June.
Adam ‘amckern’ McKern
Programmer
Mapper
Crap Gammer
Hey,
If you have been keeping an eye on my download sub-site i have been adding some files recently (This is more or less to partner with the random folder)
I have just over 6.10GB of files in the directory, so please try and be liberal with the download hot linking, or the files WILL BE REMOVED.
Jacob is now 3 weeks old, you can take a look at some of the photos we have taken of him at http://ammahls.com/jacob

Jacob Sleeping
Svencoop has been updated to try and iron out the connect bugs with the new sound engine, there have also been some other changes including;
- Fixed minor issue with the new donor feature spawning in walls.
- Some potential crash bugs were fixed for animation code w/ controllers, and the multisource entity’s use function.
- Minor tweak for minigun, fixed crash bug with rendering code.
- Specified shocktrooper’s eye position to a static value to fix some model issues.
- Minor tweak to Tor’s speaking function.
- Fixed Babygarg crash bug when being killed by a Gargantua’s explosion.
- Flesh Gibs now properly float.
- Minor sound engine fixes for sound output.
- Updated FMOD Ex to v4.24 for the new sound engine.
- Crash fix for world-lit particle system objects.
- Gargantuas no longer eat turrets or snarks.
- Added monster_op4loader.
- Minor client-side reloading tweak.
- Removed console command that crashed servers.
- Added opengl mode for env_fog to support Steam Half-Life.
- Added new command: cl_stopsound – Works just like the stopsound command from Half-Life, but works for the Sven Co-op sound engine.

More info and download links can be found at http://www.svencoop.com/forums/showthread.php?threadid=36751
Local downloads;
http://downloads.ammahls.com/sc/svencoop405.exe
http://www.nigredostudios.com/temp/svencoop405.exe
Edit:
Soon after 4.05 was published, there was an update to 4.06 that fixed yet another bug in the sound engine – you can download this update from;
http://downloads.ammahls.com/sc/svencoop406.exe
http://www.nigredostudios.com/temp/svencoop406.exe